Majesty 2 cheats pc9/16/2023 Dwarves grant more crafting options, armoured caravans, and cannon towers (maximum of 2, does not affect Arrow tower limit).After upgrading to the Castle the Kingdom player will have the choice of inviting either Goblins or Dwarves to the kingdom, this replaces the worship/temples system and better fits the aesthetic of Warcraft. Outlaws may ask to rejoin the Kingdom by typing ‘loyalty1’, but depending on their behaviour the Kingdom may not accept.The Outlaw Tent purchasable from the Outlaw Den allows Outlaws to store items, change their hero class, and acts as a hearthstone teleport target.Outlaws become hostile to the Kingdom and Heroes loyal to it, and may not purchase items from the Kingdom, instead relying on loot and the handful of items available at the Outlaw Den.Outlaws have their own victory condition, earning 3,000 gold. Heroes can either choose to become an Outlaw or be declared one by the Kingdom.Peasants can now ‘morph’ to access a second build menu.When the town spawns the closest Trade Post(s) are replaced with Outlaw Dens, this is to encourage longer more dangerous trade routes.Trading Posts must now be built for 500 gold after defeating mini bosses.XP only awarded if the Caravan has trade goods in inventory. Escorting a trade Caravan no longer awards 1000xp to every hero in range, instead regardless of level each hero in range goes up one level, this keeps it worthwhile to all without being an insane power spike at early levels.Oil is accessed after inviting Goblins to join the Kingdom.Leatherworks is crafted at the Tailor from excess Beast Hide.Metalwork is crafted at the Blacksmith from excess Iron Ore.New Trade Goods, Metalwork, Leatherwork, and Oil.Player owned houses can now Brew Potions and Ale, small tax goes to Kingdom.Peasants, Stewards, Damsels and Militia can now garrison in Towers for safety.There is also a limit to the amount of towers that can be built with each Town Hall tier. You no longer have to upgrade Towers to Arrow Towers, which now act like burrows.Extort ability at Rogues Guild instantly collects all gold in all coffers, but 20% is ‘lost’ in the process.Killing a Steward grants the killer 50% of the gold they are carrying. New Tax System where automated Steward moves around to collect Taxes and bring them back to Town Hall.Heroes keep crafted items on death and hero change.Weapon and armour upgrade system overhauled, heroes now pay crafting shops to craft items using resources found while adventuring.The game is not balanced for this, as ideally you should be playing with 4-10 human players. Type 'test' into the chat once the game has started, and you will be given a quest that offers you a range of test commands which combined with cheats should allow you to play through a game by yourself after typing 'testa'. If you are testing this map by yourself start up a game with yourself as player 1 and a computer as player 2. This means it should be compatible with Reforged, though I have used custom models designed for the classic graphics. I am part of a small community of gamers who get together several times a year for LAN parties, Warcraft 3 is one of the games we play at these events, and though we had used 1.26a for years, we have just moved up to 1.29 because the filesize of this map is now too big for the version we were using. Other features of the map are also randomly generated, including start locations, creep encounters, and enemy spawns. The Kingdom and Heroes must work together to complete a quest which is randomly generated from a list of possible options at the start of the game. This is a co-op game for up to 16 players, Player 1 is in charge of building the Kingdom including shops and other supporting structures, whilst the remaining players control Heroes. I am new to map making and using this website, so please if you have any feedback feel free to comment, message me, or email me at. But I wanted something that was more English user friendly and closer to the spirit of the original Majesty. To my knowledge the only project similar to this is the map Majesty 1.5 by a Russian(?) Epicwar user. This is a map concept that I've wanted to do something with for years, and is inspired by the 2000 PC game Majesty: The Fantasy Kingdom Sim by the now defunct Cyberlore Studios. This is the latest update to this project, see the changelog below for the list of gameplay changes. Introducing my first map to be made public, Majesty: TheWarcraftKingdomSim!
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